Ubisoft Dev: PS4 Couldn't Handle 1080p/30fps for Assassin's Creed Unity - The Game is Crazily Optimized
Ubisoft Dev: PS4 Couldn't Handle 1080p/30fps for Assassin's Creed Unity – The Game is Crazily Optimized
Despite some official statements that Ubisoft recently gave to avert farther disparagement regarding the fact that its upcoming side by side-gen exclusive, historical-adventure open world video game championship called Assassin's Creed Unity will run at a native resolution of 900p and 30fps on the latest PlayStation 4 and Xbox One consoles, the French video game company is still taking quite a lot of flak from gamers, and it looks like it is really annoying some developers behind the game. Recently, an anonymous Ubisoft developer sent out an email that threw some low-cal on the difficulties that the development team faced while optimizing Assassin's Creed Unity on latest consoles, and claimed that the PlayStation four couldn't run the game at 1080p/30fps.
Alleged Ubisoft Developer Claims PS4 Couldn't Run Assassin'due south Creed Unity at 1080p/30fps - Throws Calorie-free on Development Issues
A week ago, senior producer behind Assassin's Creed Unity, Vincent Pontbriand, revealed that the game will run at a native resolution of 900p and xxx frames per second on the latest PlayStation iv and Xbox Ane consoles, and said that this conclusion was made to avert all the controversial debates and stuff. However, Ubisoft told Kotaku the next day that the game'south technical squad started working from the ground to achieve maximum optimization, and 900p was the final attainable resolution, thus it represents the technical limitations of both systems. Aesthetics of 30fps were dedicated by Alex Amnico shortly after Ubisoft'south argument.
Despite the description, the online gaming customs remained skeptical, and it was generally thought that PlayStation 4'south ability to run Assassinator'southward Creed Unity at higher resolution has only been suppressed to achieve parity between the latest consoles. All the same, in a recent email that was sent out to the Giant Flop crew by an alleged Ubisoft developer, it has been clearly mentioned that the PlayStation 4 "couldn't handle Assassin's Creed Unity at 1080p/30fps." The electronic mail further explains how Ubisoft achieved 900p/30fps and what were the adversities that the development squad had to confront forth the way.
The electronic mail was read during Oct xiv'southward Giant Bombcast. The anonymous developer who sent this email was even willing to provide his position equally verification. Still, nosotros are still looking out for confirmation and this story will exist updated with new information as soon as information technology becomes available. Until and so, yous tin read the transcript of the email that has been provided by NeoGAF user BruiserBear. We have highlighted the important words.
"I'm happy to enlighten you guys because way also much bullshit near 1080p making a difference is existence thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We merely achieved 900p at 30fps weeks ago. The PS4 couldn't handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Aye, nosotros have a deal with Microsoft, and aye we don't want people fighting over it, just with all the contempo concessions from Microsoft, backing out of CPU reservations non one time, but twice, you're talking about a 1 or ii fps difference between the two consoles. So yeah, locking the framerate is a witting decision to continue people bullshiting, but that doesn't seem to have worked in the end."
"Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What'southward hard is non getting the game to return at this point, it's making everything else in the game piece of work at the aforementioned level of performance we designed from the start for the graphics. By the corporeality of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the by, this is crazily optimized for such a young generation of consoles. This actually is about to define a next gen similar no other game before. Mordor has side by side gen organization and gameplay, only non graphics similar Unity does. The proof comes in that game beingness cross gen. Our producer (Vincent) saying we're bound with AI past the CPU is right, but not entirely. Consider this, they started this game and so early for next gen, MS and Sony wanted to push graphics first, so that's what nosotros did. I believe l% of the CPU is defended to helping the rendering by processing pre-packaged information, and in our instance, much like Unreal iv, broiled global illumination lighting. The upshot is amazing graphically, the depth of field and lighting furnishings are beyond anything you've seen on the market place, and even may surpass Infamous and others. Because of this I retrieve the build is a full 50gigs, filling the blu-ray to the edge, and nearly one-half of that is lighting data."
Ubisoft's troubles are not limited only to Assassin's Creed Unity. In a recent written report, it has been revealed that Microsoft and Sony are pressuring the French video game developer to lock its next-gen games at 30fps on PC, apparently to attain parity with the latest PlayStation 4 and Xbox 1 consoles. Yous cheque out the complete report here.
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Source: https://wccftech.com/ubisoft-playstation-4-1080p30fps-assassins-creed-unity/
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